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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/bb12.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/bb12.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb12.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb12.cpp b/engines/bladerunner/script/scene/bb12.cpp
index f911b1664d..b40be48a12 100644
--- a/engines/bladerunner/script/scene/bb12.cpp
+++ b/engines/bladerunner/script/scene/bb12.cpp
@@ -83,7 +83,7 @@ bool SceneScriptBB12::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB12::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -129.0f, 0.0f, 64.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -129.0f, 0.0f, 64.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagBB12toBB08);
@@ -93,7 +93,7 @@ bool SceneScriptBB12::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 138.0f, 0.0f, 104.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 138.0f, 0.0f, 104.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagBB12toBB07);
@@ -103,7 +103,7 @@ bool SceneScriptBB12::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 0.0f, 200.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 0.0f, 200.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagBB12toBB05);
@@ -137,10 +137,10 @@ void SceneScriptBB12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptBB12::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagBB07toBB12)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 114.0f, 0.0f, 104.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 114.0f, 0.0f, 104.0f, 0, false, false, false);
Game_Flag_Reset(kFlagBB07toBB12);
} else if (Game_Flag_Query(kFlagBB08toBB12)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -101.0f, 0.0f, 64.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -101.0f, 0.0f, 64.0f, 0, false, false, false);
Game_Flag_Reset(kFlagBB08toBB12);
}
}