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| author | Thanasis Antoniou | 2019-04-05 21:33:47 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-04-05 21:35:55 +0300 |
| commit | a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 (patch) | |
| tree | 8debb2e8a7d8d7a58295d939ea8cd8bfe2b3e8e5 /engines/bladerunner/script/scene/ct02.cpp | |
| parent | 62660da0bc8bdbaa464f8b25ee993f6dfb90aa85 (diff) | |
| download | scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.tar.gz scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.tar.bz2 scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.zip | |
BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/ct02.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ct02.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp index b5aa8f6b17..4be9afa2df 100644 --- a/engines/bladerunner/script/scene/ct02.cpp +++ b/engines/bladerunner/script/scene/ct02.cpp @@ -57,10 +57,10 @@ void SceneScriptCT02::InitializeScene() { Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); if (Game_Flag_Query(kFlagCT02PotTipped)) { Scene_Loop_Set_Default(kCT02LoopMainPotTipped); } else { @@ -281,16 +281,16 @@ bool SceneScriptCT02::ClickedOn2DRegion(int region) { void SceneScriptCT02::SceneFrameAdvanced(int frame) { if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) { - Sound_Play(97, Random_Query(25, 33), -70, -70, 50); + Sound_Play(kSfxNEON7, Random_Query(25, 33), -70, -70, 50); } if (frame == 72) { - Sound_Play(200, 50, 0, 0, 50); + Sound_Play(kSfxBIGPOT4, 50, 0, 0, 50); } if (frame == 71) { - Sound_Play(204, 40, 0, 0, 50); + Sound_Play(kSfxBIGPOT3, 40, 0, 0, 50); } if (frame == 72) { - Sound_Play(203, 60, -20, 40, 50); + Sound_Play(kSfxPOTSPL5, 60, -20, 40, 50); } if (frame == 61) { Music_Play(kMusicBatl226M, 50, 0, 2, -1, 0, 0); |
