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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ct04.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ct04.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct04.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp
index 1028fb72ce..c5a8fbd587 100644
--- a/engines/bladerunner/script/scene/ct04.cpp
+++ b/engines/bladerunner/script/scene/ct04.cpp
@@ -89,7 +89,7 @@ bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) {
&& !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)
&& Global_Variable_Query(kVariableChapter) == 1
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, true, false, false)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 792, false);
Actor_Put_In_Set(kActorTransient, kSetFreeSlotI);
@@ -214,7 +214,7 @@ bool SceneScriptCT04::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT04::ClickedOnExit(int exitId) {
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -82.86f, -621.3f, 769.03f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -82.86f, -621.3f, 769.03f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) {
@@ -226,7 +226,7 @@ bool SceneScriptCT04::ClickedOnExit(int exitId) {
return true;
}
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -187.0f, -621.3f, 437.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -187.0f, -621.3f, 437.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT04toCT03);