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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ct05.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ct05.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct05.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ct05.cpp b/engines/bladerunner/script/scene/ct05.cpp
index f6c66f8bf7..d511ba9217 100644
--- a/engines/bladerunner/script/scene/ct05.cpp
+++ b/engines/bladerunner/script/scene/ct05.cpp
@@ -140,7 +140,7 @@ bool SceneScriptCT05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -128.42f, -109.91f, 112.83f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -128.42f, -109.91f, 112.83f, 0, true, false, false)) {
Game_Flag_Set(kFlagCT05toCT12);
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
Overlay_Remove("ct05over");
@@ -151,7 +151,7 @@ bool SceneScriptCT05::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, true, false, false)) {
Game_Flag_Set(kFlagCT05toCT04);
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
Overlay_Remove("ct05over");
@@ -164,7 +164,7 @@ bool SceneScriptCT05::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.99f, -109.91f, 288.79f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.99f, -109.91f, 288.79f, 0, true, false, false)) {
Footstep_Sound_Override_On(2);
Actor_Face_Object(kActorMcCoy, "STAIR 2", true);
Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle);
@@ -219,9 +219,9 @@ void SceneScriptCT05::PlayerWalkedIn() {
Player_Loses_Control();
Game_Flag_Reset(kFlagCT04toCT05);
if (Player_Query_Combat_Mode()) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false);
}
Player_Gains_Control();
}