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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ct06.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ct06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct06.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp
index 00fc3bb37e..bed2b59e54 100644
--- a/engines/bladerunner/script/scene/ct06.cpp
+++ b/engines/bladerunner/script/scene/ct06.cpp
@@ -117,7 +117,7 @@ bool SceneScriptCT06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT06toCT05);
@@ -128,7 +128,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, true, false, false)) {
Ambient_Sounds_Remove_Sound(kSfxZUBWLK1, true);
Ambient_Sounds_Remove_Sound(kSfxZUBWLK2, true);
Ambient_Sounds_Remove_Sound(kSfxZUBWLK3, true);
@@ -139,7 +139,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) {
}
return true;
}
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, true, false, false)) {
if (Global_Variable_Query(kVariableChapter) < 3) {
Actor_Face_Object(kActorMcCoy, "DOOR", true);
Actor_Says(kActorMcCoy, 8522, 12);