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authorPeter Kohaut2019-01-21 21:57:44 +0100
committerPeter Kohaut2019-01-21 22:03:01 +0100
commit364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch)
treed0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/script/scene/ct06.cpp
parent43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff)
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BLADERUNNER: More game constants
Added Region_Check functionality Code cleanup
Diffstat (limited to 'engines/bladerunner/script/scene/ct06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct06.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp
index 11bd36cd90..a5856b3717 100644
--- a/engines/bladerunner/script/scene/ct06.cpp
+++ b/engines/bladerunner/script/scene/ct06.cpp
@@ -33,7 +33,7 @@ void SceneScriptCT06::InitializeScene() {
} else {
Setup_Scene_Information(175.91f, -58.23f, 24.47f, 768);
}
- Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2);
+ Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0);
if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, kSetCT07)) {
Actor_Put_In_Set(kActorZuben, kSetCT06);
@@ -41,13 +41,13 @@ void SceneScriptCT06::InitializeScene() {
Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy);
}
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
- Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1);
- Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
@@ -118,7 +118,7 @@ bool SceneScriptCT06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT06::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT06toCT05);
Set_Enter(kSetCT05, kSceneCT05);
@@ -144,7 +144,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) {
Actor_Face_Object(kActorMcCoy, "DOOR", true);
Actor_Says(kActorMcCoy, 8522, 12);
} else {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT06toCT08);
Set_Enter(kSetCT08_CT51_UG12, kSceneCT08);