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| author | Peter Kohaut | 2019-01-21 21:57:44 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2019-01-21 22:03:01 +0100 |
| commit | 364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch) | |
| tree | d0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/script/scene/ct06.cpp | |
| parent | 43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff) | |
| download | scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.gz scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.bz2 scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.zip | |
BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
Diffstat (limited to 'engines/bladerunner/script/scene/ct06.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ct06.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index 11bd36cd90..a5856b3717 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -33,7 +33,7 @@ void SceneScriptCT06::InitializeScene() { } else { Setup_Scene_Information(175.91f, -58.23f, 24.47f, 768); } - Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2); + Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0); if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, kSetCT07)) { Actor_Put_In_Set(kActorZuben, kSetCT06); @@ -41,13 +41,13 @@ void SceneScriptCT06::InitializeScene() { Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); - Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -118,7 +118,7 @@ bool SceneScriptCT06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT06::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT06toCT05); Set_Enter(kSetCT05, kSceneCT05); @@ -144,7 +144,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) { Actor_Face_Object(kActorMcCoy, "DOOR", true); Actor_Says(kActorMcCoy, 8522, 12); } else { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT06toCT08); Set_Enter(kSetCT08_CT51_UG12, kSceneCT08); |
