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author | Peter Kohaut | 2019-01-19 23:12:45 +0100 |
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committer | Peter Kohaut | 2019-01-19 23:15:41 +0100 |
commit | 5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch) | |
tree | 3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ct06.cpp | |
parent | f7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff) | |
download | scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.tar.gz scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.tar.bz2 scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.zip |
BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ct06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct06.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index dd78e208f6..11bd36cd90 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -91,7 +91,7 @@ bool SceneScriptCT06::ClickedOnActor(int actorId) { Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorZuben, 24, true, false); Actor_Face_Actor(kActorMcCoy, kActorZuben, true); if (!Game_Flag_Query(kFlagZubenPhoto)) { - Actor_Clue_Acquire(kActorMcCoy, kClueZuben, 1, -1); + Actor_Clue_Acquire(kActorMcCoy, kClueZuben, true, -1); Item_Pickup_Spin_Effect(984, 340, 369); Actor_Voice_Over(350, kActorVoiceOver); Actor_Voice_Over(360, kActorVoiceOver); |