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author | Peter Kohaut | 2018-03-17 16:40:33 +0100 |
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committer | Peter Kohaut | 2018-03-17 16:42:25 +0100 |
commit | 19d9e4cec818980a75772a204c96774afbd2b17e (patch) | |
tree | aaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/scene/ct07.cpp | |
parent | b2727018344535789c96b0e9c95c741d0dd054c5 (diff) | |
download | scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.gz scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.bz2 scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.zip |
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/scene/ct07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct07.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ct07.cpp b/engines/bladerunner/script/scene/ct07.cpp index 2eb7805c44..ebbe604b65 100644 --- a/engines/bladerunner/script/scene/ct07.cpp +++ b/engines/bladerunner/script/scene/ct07.cpp @@ -89,7 +89,7 @@ void SceneScriptCT07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptCT07::PlayerWalkedIn() { Player_Gains_Control(); - Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, kActorMcCoy, 2, 4, 7, 8, 0, 0, 100, 15, 300, 0); + Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 2, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 15, 300, false); Game_Flag_Set(516); Actor_Face_Actor(kActorMcCoy, kActorZuben, true); } |