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authorPeter Kohaut2018-03-17 16:40:33 +0100
committerPeter Kohaut2018-03-17 16:42:25 +0100
commit19d9e4cec818980a75772a204c96774afbd2b17e (patch)
treeaaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/scene/ct07.cpp
parentb2727018344535789c96b0e9c95c741d0dd054c5 (diff)
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BLADERUNNER: Added combat
Math cleanup Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/scene/ct07.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct07.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ct07.cpp b/engines/bladerunner/script/scene/ct07.cpp
index 2eb7805c44..ebbe604b65 100644
--- a/engines/bladerunner/script/scene/ct07.cpp
+++ b/engines/bladerunner/script/scene/ct07.cpp
@@ -89,7 +89,7 @@ void SceneScriptCT07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptCT07::PlayerWalkedIn() {
Player_Gains_Control();
- Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, kActorMcCoy, 2, 4, 7, 8, 0, 0, 100, 15, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 2, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 15, 300, false);
Game_Flag_Set(516);
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
}