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author | Peter Kohaut | 2019-01-19 23:12:45 +0100 |
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committer | Peter Kohaut | 2019-01-19 23:15:41 +0100 |
commit | 5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch) | |
tree | 3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ct10.cpp | |
parent | f7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff) | |
download | scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.tar.gz scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.tar.bz2 scummvm-rg350-5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6.zip |
BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ct10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct10.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp index 53d3ee717c..dbc26d27a9 100644 --- a/engines/bladerunner/script/scene/ct10.cpp +++ b/engines/bladerunner/script/scene/ct10.cpp @@ -72,7 +72,7 @@ void SceneScriptCT10::sub_401844() { Actor_Voice_Over(3700, kActorVoiceOver); } else { Item_Pickup_Spin_Effect(931, 435, 258); - Actor_Clue_Acquire(kActorMcCoy, kClueHoldensBadge, 1, -1); + Actor_Clue_Acquire(kActorMcCoy, kClueHoldensBadge, true, -1); } Player_Gains_Control(); } @@ -90,7 +90,7 @@ bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { if (Actor_Clue_Query(kActorMcCoy, kClueStrangeScale1)) { Actor_Voice_Over(3700, kActorVoiceOver); } else { - Actor_Clue_Acquire(kActorMcCoy, kClueStrangeScale1, 1, -1); + Actor_Clue_Acquire(kActorMcCoy, kClueStrangeScale1, true, -1); Item_Pickup_Spin_Effect(969, 364, 214); } Delay(1000); |