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author | Peter Kohaut | 2019-01-13 20:38:17 +0100 |
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committer | Peter Kohaut | 2019-01-13 21:06:58 +0100 |
commit | eb84113222562a3da2161ca7190cfd26a57f8080 (patch) | |
tree | cbd5e8ab78fe12126e83edb4b5fabf617fb402a4 /engines/bladerunner/script/scene/ct10.cpp | |
parent | efbcc757b62461914121e4e00891361994d90643 (diff) | |
download | scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.tar.gz scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.tar.bz2 scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.zip |
BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/ct10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct10.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp index c0ad361642..53d3ee717c 100644 --- a/engines/bladerunner/script/scene/ct10.cpp +++ b/engines/bladerunner/script/scene/ct10.cpp @@ -26,7 +26,7 @@ namespace BladeRunner { void SceneScriptCT10::InitializeScene() { Setup_Scene_Information(-121.0f, 0.0f, -78.0f, 446); - Game_Flag_Reset(84); + Game_Flag_Reset(kFlagCT09toCT08); // a bug? Scene_Exit_Add_2D_Exit(0, 135, 74, 238, 340, 0); Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1); Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0); @@ -120,8 +120,8 @@ bool SceneScriptCT10::ClickedOnExit(int exitId) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, 0, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(85); - Set_Enter(31, kSceneCT09); + Game_Flag_Set(kFlagCT10toCT09); + Set_Enter(kSetCT09, kSceneCT09); } } return false; |