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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/scene/ct11.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/scene/ct11.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct11.cpp | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp new file mode 100644 index 0000000000..ee0019fb42 --- /dev/null +++ b/engines/bladerunner/script/scene/ct11.cpp @@ -0,0 +1,213 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/scene.h" + +namespace BladeRunner { + +void SceneScriptCT11::InitializeScene() { + if (Game_Flag_Query(91)) { + Setup_Scene_Information(-378.0f, 9.68f, -55.0f, 440); + } else if (Game_Flag_Query(558)) { + Setup_Scene_Information(315.0f, 0.0f, 628.0f, 0); + } else { + Setup_Scene_Information(152.0f, 9.68f, -8.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 257, 240, 364, 330, 1); + Scene_Exit_Add_2D_Exit(1, 97, 0, 155, 324, 0); + Scene_Exit_Add_2D_Exit(2, 0, 0, 20, 479, 3); + Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); + Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); + if (Global_Variable_Query(1) <= 3) { + Scene_Loop_Set_Default(0); + } else { + Scene_Loop_Set_Default(2); + } +} + +void SceneScriptCT11::SceneLoaded() { + Obstacle_Object("TRASH CAN", true); + Unobstacle_Object("BOX NORTHWEST 1", true); + Unobstacle_Object("BOX SOUTH 1", true); + if (Global_Variable_Query(1) < 4) { + if (!Game_Flag_Query(645)) { + Item_Add_To_World(115, 951, 33, 640.21002f, 30.0f, 470.0f, 512, 12, 12, false, true, false, true); + Scene_2D_Region_Add(0, 505, 316, 513, 321); + Game_Flag_Set(725); + } + if (!Actor_Clue_Query(0, 111)) { + Scene_2D_Region_Add(1, 412, 258, 552, 358); + } + } else { + if (Game_Flag_Query(725)) { + Item_Remove_From_World(115); + Game_Flag_Reset(725); + Game_Flag_Set(645); + } + Unobstacle_Object("BRIDGE SUPPORT", true); + Unobstacle_Object("BODY", true); + Unobstacle_Object("HEADLIGHTS", true); + Unobstacle_Object("LICENSE PLATE-FRONT", true); + Unobstacle_Object("LICENSE PLATE-REAR", true); + Unobstacle_Object("BRAKE DISC RF", true); + Unobstacle_Object("TIRE RF", true); + Unobstacle_Object("RIM RF", true); + Unobstacle_Object("DOOR RIGHT", true); + Unobstacle_Object("BUMPER REAR", true); + } + Unclickable_Object("TRASH CAN"); +} + +bool SceneScriptCT11::MouseClick(int x, int y) { + return false; +} + +bool SceneScriptCT11::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool SceneScriptCT11::ClickedOnActor(int actorId) { + return false; +} + +bool SceneScriptCT11::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool SceneScriptCT11::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 121.0f, 9.6800003f, -42.0f, 0, 1, false, 0)) { + Game_Flag_Set(304); + Set_Enter(31, 21); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -300.0f, 9.6800003f, 66.0f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -400.0f, 9.6800003f, -70.0f, 0, 1, false, 0); + Game_Flag_Set(86); + Set_Enter(4, 24); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 290.0f, 0.0f, 635.0f, 0, 1, false, 0)) { + Game_Flag_Set(531); + Game_Flag_Reset(176); + Game_Flag_Set(177); + Set_Enter(7, 25); + } + return true; + } + return false; +} + +bool SceneScriptCT11::ClickedOn2DRegion(int region) { + if (region == 0 && Game_Flag_Query(725)) { + if (!Loop_Actor_Walk_To_XYZ(0, 686.0f, 0.0f, 658.0f, 12, 1, false, 0)) { + Actor_Face_Heading(0, 47, false); + Item_Remove_From_World(115); + Actor_Clue_Acquire(0, 118, 0, -1); + Item_Pickup_Spin_Effect(951, 510, 319); + Game_Flag_Reset(725); + Game_Flag_Set(645); + Actor_Voice_Over(550, 99); + Actor_Voice_Over(560, 99); + Actor_Voice_Over(570, 99); + Actor_Voice_Over(580, 99); + } + return true; + } + if (region == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 686.0f, 0.0f, 658.0f, 12, 1, false, 0)) { + Actor_Face_Heading(0, 47, false); + int temp = 0; + if (Actor_Clue_Query(0, 17)) { + temp = 1; + } + if (Actor_Clue_Query(0, 26)) { + ++temp; + } + if (Actor_Clue_Query(0, 39)) { + ++temp; + } + if (Actor_Clue_Query(0, 37)) { + temp += 2; + } + if (Actor_Clue_Query(0, 30)) { + temp += 2; + } + if (Actor_Clue_Query(0, 31)) { + temp += 2; + } + if (temp <= 2 || Actor_Clue_Query(0, 111)) { + Actor_Says(0, 8525, 12); + } else { + Actor_Voice_Over(510, 99); + Actor_Voice_Over(520, 99); + Actor_Voice_Over(530, 99); + Actor_Voice_Over(540, 99); + Actor_Clue_Acquire(0, 111, 0, -1); + Scene_2D_Region_Remove(1); + } + } + return true; + } + return false; +} + +void SceneScriptCT11::SceneFrameAdvanced(int frame) { +} + +void SceneScriptCT11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void SceneScriptCT11::PlayerWalkedIn() { + if (Game_Flag_Query(91)) { + Loop_Actor_Walk_To_XYZ(0, -358.0f, 9.68f, 32.0f, 0, 0, false, 0); + Game_Flag_Reset(91); + } else if (Game_Flag_Query(558)) { + Loop_Actor_Walk_To_XYZ(0, 329.0f, 0.0f, 617.0f, 0, 0, false, 0); + Game_Flag_Reset(558); + } else { + Player_Loses_Control(); + Actor_Set_Immunity_To_Obstacles(0, true); + Loop_Actor_Walk_To_XYZ(0, 125.0f, 9.68f, 74.0f, 0, 0, false, 0); + Actor_Set_Immunity_To_Obstacles(0, false); + Player_Gains_Control(); + Game_Flag_Reset(83); + } +} + +void SceneScriptCT11::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void SceneScriptCT11::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |