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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ct51.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ct51.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct51.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ct51.cpp b/engines/bladerunner/script/scene/ct51.cpp
index ce8a49f2d6..fb516299cb 100644
--- a/engines/bladerunner/script/scene/ct51.cpp
+++ b/engines/bladerunner/script/scene/ct51.cpp
@@ -99,8 +99,8 @@ bool SceneScriptCT51::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT51::ClickedOnExit(int exitId) {
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, true, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, false, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT51toCT08);