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authorThanasis Antoniou2019-04-06 00:02:32 +0300
committerThanasis Antoniou2019-04-06 00:02:32 +0300
commit4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch)
treefe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/scene/dr03.cpp
parent5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff)
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BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/scene/dr03.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr03.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/dr03.cpp b/engines/bladerunner/script/scene/dr03.cpp
index 4c6ad5b27f..82892e1365 100644
--- a/engines/bladerunner/script/scene/dr03.cpp
+++ b/engines/bladerunner/script/scene/dr03.cpp
@@ -43,9 +43,9 @@ void SceneScriptDR03::InitializeScene() {
}
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Ambient_Sounds_Add_Looping_Sound(110, 7, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(109, 50, 0, 1);
- Ambient_Sounds_Add_Looping_Sound( 95, 20, 70, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxRESPRTR1, 7, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 20, 70, 1);
}
void SceneScriptDR03::SceneLoaded() {