aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/hc01.cpp
diff options
context:
space:
mode:
authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hc01.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
downloadscummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz
scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2
scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hc01.cpp')
-rw-r--r--engines/bladerunner/script/scene/hc01.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/hc01.cpp b/engines/bladerunner/script/scene/hc01.cpp
index 4f3f1b76ba..1a44fab55d 100644
--- a/engines/bladerunner/script/scene/hc01.cpp
+++ b/engines/bladerunner/script/scene/hc01.cpp
@@ -101,7 +101,7 @@ bool SceneScriptHC01::ClickedOnActor(int actorId) {
)
) {
AI_Movement_Track_Pause(kActorIzo);
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 624.43f, 0.14f, 83.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 624.43f, 0.14f, 83.0f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagHC01IzoTalk1)) {
Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
Actor_Says_With_Pause(kActorIzo, 10, 0.2f, 13);
@@ -149,7 +149,7 @@ bool SceneScriptHC01::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHC01::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 814.0f, 0.14f, 153.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 814.0f, 0.14f, 153.0f, 0, true, false, false)) {
Music_Adjust(12, 0, 2);
Game_Flag_Set(kFlagHC01toAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
@@ -160,7 +160,7 @@ bool SceneScriptHC01::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHC01toHC03);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC03);
}
@@ -168,7 +168,7 @@ bool SceneScriptHC01::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHC01toHC02);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -57.0f, 0.14f, 83.0f, 0, false);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC02);
@@ -219,7 +219,7 @@ void SceneScriptHC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptHC01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagHC02toHC01)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, false, false, false);
Game_Flag_Reset(kFlagHC02toHC01);
}