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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hf01.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf01.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index e98cd93db7..d7e552350d 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -115,7 +115,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) {
if (actorId == kActorMia
|| actorId == kActorMurray
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, true, false, false)) {
ADQ_Flush();
Actor_Face_Actor(kActorMcCoy, kActorMurray, true);
if (!Game_Flag_Query(kFlagHF01MurrayMiaTalk)) {
@@ -170,7 +170,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) {
talkWithLucy();
}
Async_Actor_Walk_To_XYZ(affectionTowardsActor, -175.0f, 8.0f, -617.0f, 0, false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, false, false, 1);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, false, false, true);
Game_Flag_Set(kFlagHF01toHF05);
Set_Enter(kSetHF05, kSceneHF05);
}
@@ -185,7 +185,7 @@ bool SceneScriptHF01::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF01::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHF01toHF05);
Set_Enter(kSetHF05, kSceneHF05);
}
@@ -193,8 +193,8 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, false, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, false, false, false);
Game_Flag_Set(kFlagHF01toHF03);
Set_Enter(kSetHF03, kSceneHF03);
}
@@ -202,8 +202,8 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, false, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, false, false, false);
Game_Flag_Set(kFlagHF01toHF02);
Set_Enter(kSetHF02, kSceneHF02);
}
@@ -211,7 +211,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
}
if (exitId == 3) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, false)) {
Game_Flag_Reset(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
@@ -285,7 +285,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
break;
default:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, false);
break;
}
}
@@ -389,11 +389,11 @@ void SceneScriptHF01::PlayerWalkedIn() {
}
if (Game_Flag_Query(kFlagHF03toHF01)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, false);
} else if (Game_Flag_Query(kFlagHF02toHF01)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, false);
} else if (!Game_Flag_Query(kFlagHF05toHF01)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, false);
}
Game_Flag_Reset(kFlagHF03toHF01);