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| author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
| commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
| tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hf01.cpp | |
| parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
| download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip | |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/hf01.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp index e98cd93db7..d7e552350d 100644 --- a/engines/bladerunner/script/scene/hf01.cpp +++ b/engines/bladerunner/script/scene/hf01.cpp @@ -115,7 +115,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) { if (actorId == kActorMia || actorId == kActorMurray ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, true, false, false)) { ADQ_Flush(); Actor_Face_Actor(kActorMcCoy, kActorMurray, true); if (!Game_Flag_Query(kFlagHF01MurrayMiaTalk)) { @@ -170,7 +170,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) { talkWithLucy(); } Async_Actor_Walk_To_XYZ(affectionTowardsActor, -175.0f, 8.0f, -617.0f, 0, false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, false, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, false, false, true); Game_Flag_Set(kFlagHF01toHF05); Set_Enter(kSetHF05, kSceneHF05); } @@ -185,7 +185,7 @@ bool SceneScriptHF01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHF01toHF05); Set_Enter(kSetHF05, kSceneHF05); } @@ -193,8 +193,8 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, false, false, false); Game_Flag_Set(kFlagHF01toHF03); Set_Enter(kSetHF03, kSceneHF03); } @@ -202,8 +202,8 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, false, false, false); Game_Flag_Set(kFlagHF01toHF02); Set_Enter(kSetHF02, kSceneHF02); } @@ -211,7 +211,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -285,7 +285,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { break; default: Game_Flag_Set(kFlagMcCoyInHysteriaHall); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, false); break; } } @@ -389,11 +389,11 @@ void SceneScriptHF01::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagHF03toHF01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, false); } else if (Game_Flag_Query(kFlagHF02toHF01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, false); } else if (!Game_Flag_Query(kFlagHF05toHF01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, false); } Game_Flag_Reset(kFlagHF03toHF01); |
