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author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
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committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/scene/hf02.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/scene/hf02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf02.cpp | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp new file mode 100644 index 0000000000..a301f1f6dd --- /dev/null +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -0,0 +1,144 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/scene.h" + +namespace BladeRunner { + +void SceneScriptHF02::InitializeScene() { + if (Game_Flag_Query(567)) { + Setup_Scene_Information(874.0f, 47.76f, -252.0f, 775); + Game_Flag_Reset(567); + } else if (Game_Flag_Query(528)) { + Setup_Scene_Information(470.0f, 47.76f, -500.0f, 560); + } else { + Setup_Scene_Information(-18.0f, 47.76f, -288.0f, 275); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(1, 207, 66, 272, 207, 3); + Ambient_Sounds_Add_Looping_Sound(340, 28, -100, 1); + Ambient_Sounds_Add_Looping_Sound(341, 33, 0, 1); + Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); +} + +void SceneScriptHF02::SceneLoaded() { + Obstacle_Object("BARD_NEON", true); + Unclickable_Object("BARD_NEON"); + if (Actor_Query_Goal_Number(1) == 234) { + if (Game_Flag_Query(593)) { + Actor_Set_Goal_Number(1, 243); + } else { + Actor_Set_Goal_Number(1, 240); + } + } +} + +bool SceneScriptHF02::MouseClick(int x, int y) { + return false; +} + +bool SceneScriptHF02::ClickedOn3DObject(const char *objectName, bool a2) { + Sound_Play(342, 47, -80, 0, 50); + return false; +} + +bool SceneScriptHF02::ClickedOnActor(int actorId) { + return false; +} + +bool SceneScriptHF02::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool SceneScriptHF02::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 42.0f, 47.76f, -296.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(309); + Set_Enter(37, 34); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 470.0f, 47.76f, -444.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(527); + Set_Enter(39, 36); + } + return true; + } + return false; +} + +bool SceneScriptHF02::ClickedOn2DRegion(int region) { + return false; +} + +void SceneScriptHF02::SceneFrameAdvanced(int frame) { + +} + +void SceneScriptHF02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void SceneScriptHF02::PlayerWalkedIn() { + if (Actor_Query_Goal_Number(1) == 240) { + Actor_Set_Goal_Number(1, 241); + } + if (Game_Flag_Query(528)) { + Loop_Actor_Walk_To_XYZ(0, 470.0f, 47.76f, -444.0f, 0, 0, false, 0); + Game_Flag_Reset(528); + } else if (Game_Flag_Query(308)) { + Loop_Actor_Walk_To_XYZ(0, 42.0f, 47.76f, -296.0f, 0, 0, false, 0); + Game_Flag_Reset(308); + } + if (Actor_Query_Goal_Number(1) == 243) { + if (Actor_Query_Goal_Number(6) == 599) { + Actor_Set_Goal_Number(1, 244); + } else { + Actor_Set_Goal_Number(1, 245); + } + } +} + +void SceneScriptHF02::PlayerWalkedOut() { +} + +void SceneScriptHF02::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |