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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hf03.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hf03.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf03.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/hf03.cpp b/engines/bladerunner/script/scene/hf03.cpp
index 638caf8394..f4bd11e2ea 100644
--- a/engines/bladerunner/script/scene/hf03.cpp
+++ b/engines/bladerunner/script/scene/hf03.cpp
@@ -205,7 +205,7 @@ bool SceneScriptHF03::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF03::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHF03toHF01);
Set_Enter(kSetHF01, kSceneHF01);
}
@@ -213,7 +213,7 @@ bool SceneScriptHF03::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHF03toHF02);
Set_Enter(kSetHF02, kSceneHF02);
}
@@ -221,7 +221,7 @@ bool SceneScriptHF03::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHF03toHF04);
Set_Enter(kSetHF04, kSceneHF04);
}
@@ -242,10 +242,10 @@ void SceneScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptHF03::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagHF02toHF03)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, false, false, false);
Game_Flag_Reset(kFlagHF02toHF03);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, false, false, false);
Game_Flag_Reset(kFlagHF01toHF03);
}