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author | Peter Kohaut | 2018-03-17 16:40:33 +0100 |
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committer | Peter Kohaut | 2018-03-17 16:42:25 +0100 |
commit | 19d9e4cec818980a75772a204c96774afbd2b17e (patch) | |
tree | aaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/scene/hf07.cpp | |
parent | b2727018344535789c96b0e9c95c741d0dd054c5 (diff) | |
download | scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.gz scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.bz2 scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.zip |
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/scene/hf07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf07.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp index e9fe2f05fd..b653cfd08a 100644 --- a/engines/bladerunner/script/scene/hf07.cpp +++ b/engines/bladerunner/script/scene/hf07.cpp @@ -142,11 +142,11 @@ void SceneScriptHF07::DialogueQueueFlushed(int a1) { } int SceneScriptHF07::sub_401864() { - if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) { - return 3; + if (Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(3) != 599) { + return kActorDektora; } - if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) { - return 6; + if (Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(6) != 599) { + return kActorLucy; } return -1; } |