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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/kp03.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/kp03.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/kp03.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp index c9bf605758..8aa85f2e3b 100644 --- a/engines/bladerunner/script/scene/kp03.cpp +++ b/engines/bladerunner/script/scene/kp03.cpp @@ -106,9 +106,9 @@ bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool combatMode) saveSteele(); } else { if (Game_Flag_Query(kFlagKP01toKP03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, false, true, false); } else if (Game_Flag_Query(kFlagKP05toKP03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, false, true, false); } if (Game_Flag_Query(kFlagKP03BombActive)) { @@ -148,7 +148,7 @@ bool SceneScriptKP03::ClickedOnExit(int exitId) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03ShootMcCoy); } else { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); @@ -161,7 +161,7 @@ bool SceneScriptKP03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); @@ -258,7 +258,7 @@ void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP03::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP05toKP03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, false); } if (Actor_Query_Is_In_Current_Set(kActorSteele) @@ -295,7 +295,7 @@ void SceneScriptKP03::saveSteele() { Actor_Says(kActorSteele, 480, 60); Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Actor_Says(kActorMcCoy, 2185, 14); - Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, false); Actor_Face_Object(kActorSteele, "BRACK MID", true); Actor_Says(kActorSteele, 490, 58); Actor_Says(kActorMcCoy, 2190, 14); @@ -309,7 +309,7 @@ void SceneScriptKP03::saveSteele() { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Leave); Actor_Says(kActorMcCoy, 2195, 14); Ambient_Sounds_Play_Sound(kSfxLABMISC6, 40, -60, -60, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, false); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP05Enter); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); |