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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/kp03.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/kp03.cpp')
-rw-r--r--engines/bladerunner/script/scene/kp03.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp
index c9bf605758..8aa85f2e3b 100644
--- a/engines/bladerunner/script/scene/kp03.cpp
+++ b/engines/bladerunner/script/scene/kp03.cpp
@@ -106,9 +106,9 @@ bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool combatMode)
saveSteele();
} else {
if (Game_Flag_Query(kFlagKP01toKP03)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, false, true, false);
} else if (Game_Flag_Query(kFlagKP05toKP03)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, false, true, false);
}
if (Game_Flag_Query(kFlagKP03BombActive)) {
@@ -148,7 +148,7 @@ bool SceneScriptKP03::ClickedOnExit(int exitId) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03ShootMcCoy);
} else {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Music_Stop(2);
@@ -161,7 +161,7 @@ bool SceneScriptKP03::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Music_Stop(2);
@@ -258,7 +258,7 @@ void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptKP03::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagKP05toKP03)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, false);
}
if (Actor_Query_Is_In_Current_Set(kActorSteele)
@@ -295,7 +295,7 @@ void SceneScriptKP03::saveSteele() {
Actor_Says(kActorSteele, 480, 60);
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
Actor_Says(kActorMcCoy, 2185, 14);
- Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, false);
Actor_Face_Object(kActorSteele, "BRACK MID", true);
Actor_Says(kActorSteele, 490, 58);
Actor_Says(kActorMcCoy, 2190, 14);
@@ -309,7 +309,7 @@ void SceneScriptKP03::saveSteele() {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Leave);
Actor_Says(kActorMcCoy, 2195, 14);
Ambient_Sounds_Play_Sound(kSfxLABMISC6, 40, -60, -60, 0);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, false);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP05Enter);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);