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| author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
| commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
| tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/kp04.cpp | |
| parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
| download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip | |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/kp04.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/kp04.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/kp04.cpp b/engines/bladerunner/script/scene/kp04.cpp index 7fda9a1aab..daaad96515 100644 --- a/engines/bladerunner/script/scene/kp04.cpp +++ b/engines/bladerunner/script/scene/kp04.cpp @@ -71,7 +71,7 @@ bool SceneScriptKP04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -905.0f, 94.89f, 1357.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -905.0f, 94.89f, 1357.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP04toKP01); @@ -81,7 +81,7 @@ bool SceneScriptKP04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -544.0f, 94.89f, 288.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -544.0f, 94.89f, 288.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP04toKP05); @@ -104,7 +104,7 @@ void SceneScriptKP04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP05toKP04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -584.0f, 94.89f, 288.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -584.0f, 94.89f, 288.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP05toKP04); } else { Game_Flag_Reset(kFlagKP01toKP04); |
