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author | Thanasis Antoniou | 2019-04-06 19:21:00 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 19:22:01 +0300 |
commit | 9c0c249a96b33ffd9e827a8ad62caaff03c10a81 (patch) | |
tree | ac82ac053efce1bdf26977b92a38da1e2cef9ee8 /engines/bladerunner/script/scene/kp04.cpp | |
parent | 94eb601f3793cf7c26a02aa53f97d1d9f806601c (diff) | |
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BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/kp04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/kp04.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/script/scene/kp04.cpp b/engines/bladerunner/script/scene/kp04.cpp index bfc3738c48..7fda9a1aab 100644 --- a/engines/bladerunner/script/scene/kp04.cpp +++ b/engines/bladerunner/script/scene/kp04.cpp @@ -36,15 +36,15 @@ void SceneScriptKP04::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1); - Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); } void SceneScriptKP04::SceneLoaded() { |