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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/kp06.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/kp06.cpp')
-rw-r--r--engines/bladerunner/script/scene/kp06.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/kp06.cpp b/engines/bladerunner/script/scene/kp06.cpp
index 67c4ab1b65..0ec9d88170 100644
--- a/engines/bladerunner/script/scene/kp06.cpp
+++ b/engines/bladerunner/script/scene/kp06.cpp
@@ -102,7 +102,7 @@ bool SceneScriptKP06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptKP06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP06toKP05);
@@ -115,7 +115,7 @@ bool SceneScriptKP06::ClickedOnExit(int exitId) {
if (Actor_Clue_Query(kActorSadik, kCluePowerSource)
|| Actor_Query_Goal_Number(kActorSadik) != kGoalSadikUG18NeedsReactorCoreFromMcCoy
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, true, false, false)) {
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
if (!Game_Flag_Query(kFlagMcCoyAttackedReplicants)) {
Player_Set_Combat_Mode(false);
@@ -134,7 +134,7 @@ bool SceneScriptKP06::ClickedOnExit(int exitId) {
Actor_Says(kActorSadik, 280, kAnimationModeTalk);
Actor_Says(kActorSadik, 290, kAnimationModeTalk);
Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, true, false);
Player_Set_Combat_Mode(false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
@@ -181,7 +181,7 @@ void SceneScriptKP06::PlayerWalkedIn() {
Actor_Says(kActorSteele, 2580, 15);
Actor_Says(kActorSteele, 2590, 12);
}
- Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, 0);
+ Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, false);
Delay(1000);
Actor_Says(kActorMcCoy, 6220, -1);
Delay(3000);
@@ -212,8 +212,8 @@ void SceneScriptKP06::PlayerWalkedIn() {
Actor_Says(kActorGaff, 290, 14);
Actor_Says(kActorGaff, 300, 15);
Actor_Says(kActorMcCoy, 6270, 11);
- Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, 0);
- Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, 0);
+ Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, false);
+ Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, false);
Actor_Says(kActorGaff, 310, -1);
Delay(3000);
Outtake_Play(kOuttakeEnd7, false, -1);
@@ -231,7 +231,7 @@ void SceneScriptKP06::PlayerWalkedIn() {
}
if (Actor_Query_Goal_Number(kActorSadik) == 414) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
Actor_Set_Goal_Number(kActorSadik, 415);
}