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authorPeter Kohaut2019-01-24 22:57:41 +0100
committerPeter Kohaut2019-01-24 23:05:13 +0100
commit2cc09b6b1097007b6eeac12882c03475e56e1be0 (patch)
tree777e076f39c4c7dd246342cfe15b3321076b8c6b /engines/bladerunner/script/scene/ma01.cpp
parent2fd29c5193a0b9e6d3920f0512ce3ca37b00bf7e (diff)
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BLADERUNNER: Fixes for game scripts & cleanup
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index c4594810c7..566edeb0c2 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -118,74 +118,74 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 736, false);
- Game_Flag_Reset(kFlagMcCoyAtCTxx);
- Game_Flag_Reset(kFlagMcCoyAtRCxx);
- Game_Flag_Reset(kFlagMcCoyAtMAxx);
- Game_Flag_Reset(kFlagMcCoyAtARxx);
- Game_Flag_Reset(kFlagMcCoyAtTBxx);
- Game_Flag_Reset(kFlagMcCoyAtDRxx);
- Game_Flag_Reset(kFlagMcCoyAtBBxx);
- Game_Flag_Reset(kFlagMcCoyAtPSxx);
+ Game_Flag_Reset(kFlagMcCoyInChinaTown);
+ Game_Flag_Reset(kFlagMcCoyInRunciters);
+ Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
+ Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
+ Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
+ Game_Flag_Reset(kFlagMcCoyInDNARow);
+ Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
+ Game_Flag_Reset(kFlagMcCoyInPoliceStation);
int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
- Game_Flag_Set(kFlagMcCoyAtPSxx);
+ Game_Flag_Set(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationRuncitersAnimals:
- Game_Flag_Set(kFlagMcCoyAtRCxx);
+ Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationChinatown:
- Game_Flag_Set(kFlagMcCoyAtCTxx);
+ Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationTyrellBuilding:
- Game_Flag_Set(kFlagMcCoyAtTBxx);
+ Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationAnimoidRow:
- Game_Flag_Set(kFlagMcCoyAtARxx);
+ Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationDNARow:
- Game_Flag_Set(kFlagMcCoyAtDRxx);
+ Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationBradburyBuilding:
- Game_Flag_Set(kFlagMcCoyAtBBxx);
+ Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationNightclubRow:
- Game_Flag_Set(kFlagMcCoyAtNRxx);
+ Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationHysteriaHall:
- Game_Flag_Set(kFlagMcCoyAtHFxx);
+ Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
@@ -194,7 +194,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
default:
Actor_Set_Invisible(kActorMcCoy, false);
Actor_Face_Heading(kActorMcCoy, 736, false);
- Game_Flag_Set(kFlagMcCoyAtMAxx);
+ Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
break;
}
}