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authorPeter Kohaut2019-01-10 23:00:55 +0100
committerPeter Kohaut2019-01-12 18:16:52 +0100
commit2f0fb70a27726d2c4a233d394c1cb8ad375ad09d (patch)
tree668f7806954221047ebaa33beda032fcc8c2ce5f /engines/bladerunner/script/scene/ma01.cpp
parentb4fed90145e7aa22601de9f32b5a4b0501266d1a (diff)
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BLADERUNNER: Fixed enabling combat mode in scripts
Fixed Zuben chase. Added name of some flags used in the China town.
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index c75b7c1225..b839886eff 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -97,13 +97,13 @@ bool SceneScriptMA01::ClickedOnItem(int itemId, bool a2) {
}
bool SceneScriptMA01::ClickedOnExit(int exitId) {
- if (Actor_Query_Goal_Number(kActorZuben) == 21) {
+ if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenMA01AttackMcCoy) {
return true;
}
if (exitId == kMA01ExitMA06) {
- if (Actor_Query_Goal_Number(kActorZuben) == 20) {
+ if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenFled) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
- Actor_Set_Goal_Number(kActorZuben, 21);
+ Actor_Set_Goal_Number(kActorZuben, kGoalZubenMA01AttackMcCoy);
Scene_Exits_Disable();
}
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) {