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authorPeter Kohaut2019-01-19 23:12:45 +0100
committerPeter Kohaut2019-01-19 23:15:41 +0100
commit5e2fb6fb2672137f9dbcf6f17b8de9c312b236e6 (patch)
tree3ec28e49d9f51e6c40df9c5a0f2da35080d65905 /engines/bladerunner/script/scene/ma01.cpp
parentf7754012dd1766959aaf4eca8ad3028afab5d7d0 (diff)
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BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index d48795eb65..c4594810c7 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -61,7 +61,7 @@ void SceneScriptMA01::InitializeScene() {
Game_Flag_Reset(kFlagMA06toMA01);
} else {
Actor_Set_Invisible(kActorMcCoy, true);
- Game_Flag_Set(273);
+ Game_Flag_Set(kFlagArrivedFromSpinner2);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
Scene_Loop_Set_Default(kMA01LoopMain);
}
@@ -226,12 +226,18 @@ void SceneScriptMA01::SceneFrameAdvanced(int frame) {
if (frame == 58) {
Sound_Play(122, 17, 20, 20, 50);
}
- if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) {
+ if ((frame == 75
+ || frame == 196
+ )
+ && Game_Flag_Query(kFlagArrivedFromSpinner2)
+ ) {
Actor_Face_Heading(kActorMcCoy, 736, false);
Actor_Change_Animation_Mode(kActorMcCoy, 42);
- Game_Flag_Reset(273);
+ Game_Flag_Reset(kFlagArrivedFromSpinner2);
} else {
- if (frame == 196 && !Game_Flag_Query(273)) {
+ if ( frame == 196
+ && !Game_Flag_Query(kFlagArrivedFromSpinner2)
+ ) {
Actor_Change_Animation_Mode(kActorMcCoy, 41);
//return true;
return;