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authorPeter Kohaut2019-01-14 21:09:12 +0100
committerPeter Kohaut2019-01-15 08:35:46 +0100
commitadf741a5cb9ea8ffcaa2cde141cb4250c1f7f0a5 (patch)
tree237f9a28b915c6d0f91ba9baf6fd5b82c5229247 /engines/bladerunner/script/scene/ma01.cpp
parent2eb6bba7bd5240f0e97a03f55da96967ef2ac4f1 (diff)
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BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index 5acd8c48e2..d48795eb65 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -118,74 +118,74 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 736, false);
- Game_Flag_Reset(176);
- Game_Flag_Reset(182);
- Game_Flag_Reset(179);
- Game_Flag_Reset(180);
- Game_Flag_Reset(261);
- Game_Flag_Reset(177);
- Game_Flag_Reset(258);
- Game_Flag_Reset(178);
+ Game_Flag_Reset(kFlagMcCoyAtCTxx);
+ Game_Flag_Reset(kFlagMcCoyAtRCxx);
+ Game_Flag_Reset(kFlagMcCoyAtMAxx);
+ Game_Flag_Reset(kFlagMcCoyAtARxx);
+ Game_Flag_Reset(kFlagMcCoyAtTBxx);
+ Game_Flag_Reset(kFlagMcCoyAtDRxx);
+ Game_Flag_Reset(kFlagMcCoyAtBBxx);
+ Game_Flag_Reset(kFlagMcCoyAtPSxx);
int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
- Game_Flag_Set(178);
+ Game_Flag_Set(kFlagMcCoyAtPSxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationRuncitersAnimals:
- Game_Flag_Set(182);
+ Game_Flag_Set(kFlagMcCoyAtRCxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationChinatown:
- Game_Flag_Set(176);
+ Game_Flag_Set(kFlagMcCoyAtCTxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationTyrellBuilding:
- Game_Flag_Set(261);
+ Game_Flag_Set(kFlagMcCoyAtTBxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationAnimoidRow:
- Game_Flag_Set(180);
+ Game_Flag_Set(kFlagMcCoyAtARxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationDNARow:
- Game_Flag_Set(177);
+ Game_Flag_Set(kFlagMcCoyAtDRxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationBradburyBuilding:
- Game_Flag_Set(258);
+ Game_Flag_Set(kFlagMcCoyAtBBxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationNightclubRow:
- Game_Flag_Set(181);
+ Game_Flag_Set(kFlagMcCoyAtNRxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationHysteriaHall:
- Game_Flag_Set(257);
+ Game_Flag_Set(kFlagMcCoyAtHFxx);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
@@ -194,7 +194,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
default:
Actor_Set_Invisible(kActorMcCoy, false);
Actor_Face_Heading(kActorMcCoy, 736, false);
- Game_Flag_Set(179);
+ Game_Flag_Set(kFlagMcCoyAtMAxx);
break;
}
}