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authorThanasis Antoniou2019-04-28 00:20:05 +0300
committerThanasis Antoniou2019-04-28 00:21:16 +0300
commitc72cde3149514dddb8f76f9e717a0fb03dcb8332 (patch)
tree64ab76f8e22b3fc26bdcd5af8872f288eb791189 /engines/bladerunner/script/scene/ma01.cpp
parent346361166cd95bb6c2fb56c1526f8f44be27a32f (diff)
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BLADERUNNER: Fix spinner transitions post Act 1
Also restored ascenting outtake when leaving RC01 in Act 1
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index 7de96d7577..9a4bf2431b 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -275,14 +275,22 @@ void SceneScriptMA01::PlayerWalkedOut() {
Actor_Set_Invisible(kActorMcCoy, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (!Game_Flag_Query(kFlagMA01toMA06)
- && Global_Variable_Query(kVariableChapter) == 1
- ) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(kOuttakeTowards2, true, -1);
- Outtake_Play(kOuttakeInside1, true, -1);
- Outtake_Play(kOuttakeTowards1, true, -1);
+ if (!Game_Flag_Query(kFlagMA01toMA06)) {
+ if (Global_Variable_Query(kVariableChapter) == 1) {
+ Outtake_Play(kOuttakeTowards2, true, -1);
+ Outtake_Play(kOuttakeInside1, true, -1);
+ Outtake_Play(kOuttakeTowards1, true, -1);
+ }
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ else {
+ // Acts 2, 3 - should still use a spinner fly-through transition
+ if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
+ // don't play an extra outtake when going to Tyrell Building
+ Outtake_Play(kOuttakeAway1, true, -1); // available in Acts 2, 3
+ }
+ }
+#endif // BLADERUNNER_ORIGINAL_BUGS
}
}