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authorPeter Kohaut2019-01-13 20:38:17 +0100
committerPeter Kohaut2019-01-13 21:06:58 +0100
commiteb84113222562a3da2161ca7190cfd26a57f8080 (patch)
treecbd5e8ab78fe12126e83edb4b5fabf617fb402a4 /engines/bladerunner/script/scene/ma01.cpp
parentefbcc757b62461914121e4e00891361994d90643 (diff)
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BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index b839886eff..5acd8c48e2 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -38,14 +38,14 @@ enum kMA01Exits {
void SceneScriptMA01::InitializeScene() {
Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
- if (Game_Flag_Query(kFlagSpinnerToMA01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
}
if (Game_Flag_Query(kFlagMA06toMA01)) {
Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
}
Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0);
- if (Game_Flag_Query(kFlagSpinnerToMA01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2);
}
Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
@@ -130,64 +130,64 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(178);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToPS01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(182);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToRC01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(176);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToCT01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(261);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToTB02);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(180);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToAR01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(177);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToDR01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(258);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToBB01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(181);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(257);
- Game_Flag_Reset(kFlagSpinnerToMA01);
- Game_Flag_Set(kFlagSpinnerToHF01);
+ Game_Flag_Reset(kFlagSpinnerAtMA01);
+ Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;