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author | Peter Kohaut | 2019-01-13 20:38:17 +0100 |
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committer | Peter Kohaut | 2019-01-13 21:06:58 +0100 |
commit | eb84113222562a3da2161ca7190cfd26a57f8080 (patch) | |
tree | cbd5e8ab78fe12126e83edb4b5fabf617fb402a4 /engines/bladerunner/script/scene/ma01.cpp | |
parent | efbcc757b62461914121e4e00891361994d90643 (diff) | |
download | scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.tar.gz scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.tar.bz2 scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.zip |
BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index b839886eff..5acd8c48e2 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -38,14 +38,14 @@ enum kMA01Exits { void SceneScriptMA01::InitializeScene() { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); - if (Game_Flag_Query(kFlagSpinnerToMA01)) { + if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); } if (Game_Flag_Query(kFlagMA06toMA01)) { Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); } Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0); - if (Game_Flag_Query(kFlagSpinnerToMA01)) { + if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2); } Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); @@ -130,64 +130,64 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(178); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToPS01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(182); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToRC01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(176); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToCT01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(261); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToTB02); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(180); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToAR01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(177); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToDR01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(258); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToBB01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(181); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToNR01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(257); - Game_Flag_Reset(kFlagSpinnerToMA01); - Game_Flag_Set(kFlagSpinnerToHF01); + Game_Flag_Reset(kFlagSpinnerAtMA01); + Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; |