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author | Peter Kohaut | 2018-03-17 16:40:33 +0100 |
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committer | Peter Kohaut | 2018-03-17 16:42:25 +0100 |
commit | 19d9e4cec818980a75772a204c96774afbd2b17e (patch) | |
tree | aaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/scene/ma04.cpp | |
parent | b2727018344535789c96b0e9c95c741d0dd054c5 (diff) | |
download | scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.gz scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.bz2 scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.zip |
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/scene/ma04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma04.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index 5f1b41e998..ead9f1946d 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -176,9 +176,9 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { Overlay_Remove("MA04OVER"); Delay(500); if (Game_Flag_Query(653)) { - if (Global_Variable_Query(45) == 2) { + if (Global_Variable_Query(kVariableAffectionTowards) == 2) { phoneCallWithDektora(); - } else if (Global_Variable_Query(45) == 3) { + } else if (Global_Variable_Query(kVariableAffectionTowards) == 3) { phoneCallWithLucy(); } else { phoneCallWithClovis(); |