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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ma06.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma06.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 903a1a91f8..380c6ad7bb 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -94,7 +94,7 @@ void SceneScriptMA06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptMA06::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 40.0f, 1.35f, 0.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 40.0f, 1.35f, 0.0f, 0, false, false, false); Actor_Face_Object(kActorMcCoy, "panel", true); Delay(500); |