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authorThanasis Antoniou2019-05-08 09:41:51 +0300
committerThanasis Antoniou2019-05-08 09:42:25 +0300
commit782488f981c42b1516c77efd1791adc8356d543f (patch)
treeb93a37b9ad8b85ef32a09ee78030f525306f257d /engines/bladerunner/script/scene/ma06.cpp
parentd8b1c1a3408dbb87730801346e8f3a8a851d9f68 (diff)
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BLADERUNNER: Remove most of custom PS04 transition
It didn't work out quite well
Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma06.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 2031b40244..903a1a91f8 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -145,8 +145,8 @@ void SceneScriptMA06::PlayerWalkedIn() {
){
// Act 4 deleted scene case with Rachael
//
- // TODO fix animationsDo an Optimization pass
- // TODO Skip panel selection but actually set the target floor and "MOVE elevator" to LOBBY (Floor > 1)
+ // TODO fix animations - Do an Optimization pass
+ // TODO Test - Skip panel selection but actually set the target floor and "MOVE elevator" to LOBBY (Floor > 1)
//
Game_Flag_Reset(kFlagMA06toMA01);
Game_Flag_Reset(kFlagMA06ToMA02);
@@ -210,7 +210,6 @@ void SceneScriptMA06::PlayerWalkedOut() {
}
else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideElevatorStartTalkAct4) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutsideMcCoysBuildingAct4);
- // don't reset kEDSFlagRachaelInElevatorChapter4JUSTEncountered here but in the ma07.cpp script (walked-in_ where mcCoy will automatically go (so no problems of inconsistency there)
}
}
}