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author | Thanasis Antoniou | 2019-05-08 09:41:51 +0300 |
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committer | Thanasis Antoniou | 2019-05-08 09:42:25 +0300 |
commit | 782488f981c42b1516c77efd1791adc8356d543f (patch) | |
tree | b93a37b9ad8b85ef32a09ee78030f525306f257d /engines/bladerunner/script/scene/ma06.cpp | |
parent | d8b1c1a3408dbb87730801346e8f3a8a851d9f68 (diff) | |
download | scummvm-rg350-782488f981c42b1516c77efd1791adc8356d543f.tar.gz scummvm-rg350-782488f981c42b1516c77efd1791adc8356d543f.tar.bz2 scummvm-rg350-782488f981c42b1516c77efd1791adc8356d543f.zip |
BLADERUNNER: Remove most of custom PS04 transition
It didn't work out quite well
Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma06.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 2031b40244..903a1a91f8 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -145,8 +145,8 @@ void SceneScriptMA06::PlayerWalkedIn() { ){ // Act 4 deleted scene case with Rachael // - // TODO fix animationsDo an Optimization pass - // TODO Skip panel selection but actually set the target floor and "MOVE elevator" to LOBBY (Floor > 1) + // TODO fix animations - Do an Optimization pass + // TODO Test - Skip panel selection but actually set the target floor and "MOVE elevator" to LOBBY (Floor > 1) // Game_Flag_Reset(kFlagMA06toMA01); Game_Flag_Reset(kFlagMA06ToMA02); @@ -210,7 +210,6 @@ void SceneScriptMA06::PlayerWalkedOut() { } else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideElevatorStartTalkAct4) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutsideMcCoysBuildingAct4); - // don't reset kEDSFlagRachaelInElevatorChapter4JUSTEncountered here but in the ma07.cpp script (walked-in_ where mcCoy will automatically go (so no problems of inconsistency there) } } } |