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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ma07.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ma07.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma07.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ma07.cpp b/engines/bladerunner/script/scene/ma07.cpp
index 87a2063e73..9b67446fb1 100644
--- a/engines/bladerunner/script/scene/ma07.cpp
+++ b/engines/bladerunner/script/scene/ma07.cpp
@@ -79,7 +79,7 @@ bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptMA07::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, true, false, false)) {
if (Global_Variable_Query(kVariableChapter) == 4
&& Game_Flag_Query(kFlagUG18GuzzaScene)
) {
@@ -95,7 +95,7 @@ bool SceneScriptMA07::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA07toPS14);
@@ -107,7 +107,7 @@ bool SceneScriptMA07::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA07toUG19);
@@ -135,7 +135,7 @@ void SceneScriptMA07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptMA07::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagPS14toMA07)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, false, false, false);
Game_Flag_Reset(kFlagPS14toMA07);
}