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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr03.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr03.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr03.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index 22ef83dd97..b83d2caae0 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -142,7 +142,7 @@ bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR03::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagNR03toNR01);
@@ -152,7 +152,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, false)) {
if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
@@ -181,7 +181,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, false)) {
if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
) {
@@ -211,7 +211,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
} else {
Player_Loses_Control();
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, 1);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, true);
Actor_Face_Heading(kActorMcCoy, 656, false);
Actor_Change_Animation_Mode(kActorMcCoy, 53);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
@@ -228,7 +228,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
bool SceneScriptNR03::ClickedOn2DRegion(int region) {
if (region == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
int rnd = Random_Query(0, 4);
if (rnd == 0) {
@@ -288,7 +288,7 @@ void SceneScriptNR03::PlayerWalkedIn() {
Actor_Voice_Over(1510, kActorVoiceOver);
Actor_Voice_Over(1520, kActorVoiceOver);
} else if (Game_Flag_Query(kFlagNR01toNR03) ) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, false);
Game_Flag_Reset(kFlagNR01toNR03);
}