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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr05.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr05.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr05.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index fdb500799f..b0ac1b2895 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -124,7 +124,7 @@ bool SceneScriptNR05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, false)) {
Player_Loses_Control();
Music_Stop(2);
Player_Set_Combat_Mode(false);
@@ -138,7 +138,7 @@ bool SceneScriptNR05::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, false)) {
Game_Flag_Set(kFlagNR05toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
}
@@ -194,7 +194,7 @@ void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptNR05::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagNR08toNR05)) {
Music_Stop(2);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, false);
Game_Flag_Reset(kFlagNR08toNR05);
}
// return false;