diff options
author | Thanasis Antoniou | 2019-04-06 19:21:00 +0300 |
---|---|---|
committer | Thanasis Antoniou | 2019-04-06 19:22:01 +0300 |
commit | 9c0c249a96b33ffd9e827a8ad62caaff03c10a81 (patch) | |
tree | ac82ac053efce1bdf26977b92a38da1e2cef9ee8 /engines/bladerunner/script/scene/nr06.cpp | |
parent | 94eb601f3793cf7c26a02aa53f97d1d9f806601c (diff) | |
download | scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.gz scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.bz2 scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.zip |
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/nr06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr06.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp index 144c19c92d..a3d9a9bdad 100644 --- a/engines/bladerunner/script/scene/nr06.cpp +++ b/engines/bladerunner/script/scene/nr06.cpp @@ -36,25 +36,25 @@ void SceneScriptNR06::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 238, 137, 337, 322, 0); Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1); - Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); } void SceneScriptNR06::SceneLoaded() { |