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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr08.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr08.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr08.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index e64ffdefab..bac1e4df6e 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -104,7 +104,7 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, false)) {
Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
@@ -112,9 +112,9 @@ bool SceneScriptNR08::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 505, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle);
Game_Flag_Set(kFlagNR08toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
@@ -122,10 +122,10 @@ bool SceneScriptNR08::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 831, false);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Game_Flag_Set(kFlagNR08toNR09);
Set_Enter(kSetNR09, kSceneNR09);
@@ -227,7 +227,7 @@ void SceneScriptNR08::PlayerWalkedIn() {
}
if (Game_Flag_Query(kFlagNR05toNR08)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, false);
Game_Flag_Reset(kFlagNR05toNR08);
}
//return false;