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| author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
| commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
| tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr08.cpp | |
| parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
| download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip | |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr08.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/nr08.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp index e64ffdefab..bac1e4df6e 100644 --- a/engines/bladerunner/script/scene/nr08.cpp +++ b/engines/bladerunner/script/scene/nr08.cpp @@ -104,7 +104,7 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, false)) { Game_Flag_Set(kFlagNR08toNR05); Set_Enter(kSetNR05_NR08, kSceneNR05); } @@ -112,9 +112,9 @@ bool SceneScriptNR08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 505, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); Game_Flag_Set(kFlagNR08toNR06); Set_Enter(kSetNR06, kSceneNR06); } @@ -122,10 +122,10 @@ bool SceneScriptNR08::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 831, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); Game_Flag_Set(kFlagNR08toNR09); Set_Enter(kSetNR09, kSceneNR09); @@ -227,7 +227,7 @@ void SceneScriptNR08::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagNR05toNR08)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, false); Game_Flag_Reset(kFlagNR05toNR08); } //return false; |
