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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr09.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr09.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/nr09.cpp b/engines/bladerunner/script/scene/nr09.cpp index 3895122686..46d1709459 100644 --- a/engines/bladerunner/script/scene/nr09.cpp +++ b/engines/bladerunner/script/scene/nr09.cpp @@ -75,7 +75,7 @@ bool SceneScriptNR09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, true, false, false)) { Game_Flag_Set(kFlagNR09toNR10); Set_Enter(kSetNR10, kSceneNR10); return true; @@ -85,7 +85,7 @@ bool SceneScriptNR09::ClickedOnExit(int exitId) { if (exitId == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, true, false, 0); + int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, true, false, false); if (!v1) { Game_Flag_Set(kFlagNR09toNR08); Set_Enter(kSetNR05_NR08, kSceneNR08); @@ -110,7 +110,7 @@ void SceneScriptNR09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptNR09::PlayerWalkedIn() { if (Game_Flag_Query(kFlagNR08toNR09)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, false, false, false); Game_Flag_Reset(kFlagNR08toNR09); } //return false; |