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author | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
commit | 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch) | |
tree | fe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/scene/nr09.cpp | |
parent | 5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff) | |
download | scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.tar.gz scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.tar.bz2 scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.zip |
BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/scene/nr09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr09.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/nr09.cpp b/engines/bladerunner/script/scene/nr09.cpp index d06c99082f..78805f3fda 100644 --- a/engines/bladerunner/script/scene/nr09.cpp +++ b/engines/bladerunner/script/scene/nr09.cpp @@ -27,13 +27,13 @@ namespace BladeRunner { void SceneScriptNR09::InitializeScene() { if (Game_Flag_Query(kFlagNR10toNR09)) { if (!Game_Flag_Query(kFlagNR10CameraDestroyed)) { - Ambient_Sounds_Adjust_Looping_Sound(452, 22, 100, 2); + Ambient_Sounds_Adjust_Looping_Sound(kSfx35MM, 22, 100, 2); } Game_Flag_Reset(kFlagNR10toNR09); Setup_Scene_Information(-556.07f, 0.35f, 399.04f, 440); } else { if (!Game_Flag_Query(kFlagNR10CameraDestroyed)) { - Ambient_Sounds_Add_Looping_Sound(452, 22, 100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfx35MM, 22, 100, 1); } Setup_Scene_Information(-704.07f, 0.35f, 663.04f, 0); } @@ -41,8 +41,8 @@ void SceneScriptNR09::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 400, 100, 440, 280, 1); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); - Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); - Ambient_Sounds_Add_Looping_Sound( 71, 33, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); |