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authorPeter Kohaut2019-01-13 20:38:17 +0100
committerPeter Kohaut2019-01-13 21:06:58 +0100
commiteb84113222562a3da2161ca7190cfd26a57f8080 (patch)
treecbd5e8ab78fe12126e83edb4b5fabf617fb402a4 /engines/bladerunner/script/scene/ps01.cpp
parentefbcc757b62461914121e4e00891361994d90643 (diff)
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BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps01.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index 08ee6c77c7..013b6021d9 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
void SceneScriptPS01::InitializeScene() {
Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200);
Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0);
- if (Game_Flag_Query(kFlagSpinnerToPS01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtPS01)) {
Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2);
}
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
@@ -37,7 +37,7 @@ void SceneScriptPS01::InitializeScene() {
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagPS02toPS01)) {
- if (Game_Flag_Query(kFlagSpinnerToPS01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtPS01)) {
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(5);
@@ -53,7 +53,7 @@ void SceneScriptPS01::InitializeScene() {
void SceneScriptPS01::SceneLoaded() {
Obstacle_Object("TUBE81", true);
- if (Game_Flag_Query(kFlagSpinnerToPS01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtPS01)) {
Unobstacle_Object("Barrier Obstacle", true);
}
Unobstacle_Object("BOX38", true);
@@ -99,64 +99,64 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) {
switch (spinnerDest) {
case 2:
Game_Flag_Set(182);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToRC01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToMA01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToCT01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToTB02);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToAR01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToDR01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 7:
Game_Flag_Set(258);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToBB01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 9:
Game_Flag_Set(257);
- Game_Flag_Reset(kFlagSpinnerToPS01);
- Game_Flag_Set(kFlagSpinnerToHF01);
+ Game_Flag_Reset(kFlagSpinnerAtPS01);
+ Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 4, 1);
break;