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author | Peter Kohaut | 2019-01-13 20:38:17 +0100 |
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committer | Peter Kohaut | 2019-01-13 21:06:58 +0100 |
commit | eb84113222562a3da2161ca7190cfd26a57f8080 (patch) | |
tree | cbd5e8ab78fe12126e83edb4b5fabf617fb402a4 /engines/bladerunner/script/scene/ps01.cpp | |
parent | efbcc757b62461914121e4e00891361994d90643 (diff) | |
download | scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.tar.gz scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.tar.bz2 scummvm-rg350-eb84113222562a3da2161ca7190cfd26a57f8080.zip |
BLADERUNNER: More variable names in the game scripts
Diffstat (limited to 'engines/bladerunner/script/scene/ps01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps01.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index 08ee6c77c7..013b6021d9 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -27,7 +27,7 @@ namespace BladeRunner { void SceneScriptPS01::InitializeScene() { Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200); Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0); - if (Game_Flag_Query(kFlagSpinnerToPS01)) { + if (Game_Flag_Query(kFlagSpinnerAtPS01)) { Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); @@ -37,7 +37,7 @@ void SceneScriptPS01::InitializeScene() { Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagPS02toPS01)) { - if (Game_Flag_Query(kFlagSpinnerToPS01)) { + if (Game_Flag_Query(kFlagSpinnerAtPS01)) { Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(5); @@ -53,7 +53,7 @@ void SceneScriptPS01::InitializeScene() { void SceneScriptPS01::SceneLoaded() { Obstacle_Object("TUBE81", true); - if (Game_Flag_Query(kFlagSpinnerToPS01)) { + if (Game_Flag_Query(kFlagSpinnerAtPS01)) { Unobstacle_Object("Barrier Obstacle", true); } Unobstacle_Object("BOX38", true); @@ -99,64 +99,64 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) { switch (spinnerDest) { case 2: Game_Flag_Set(182); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToRC01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToMA01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToCT01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToTB02); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToAR01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToDR01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 7: Game_Flag_Set(258); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToBB01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToNR01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; case 9: Game_Flag_Set(257); - Game_Flag_Reset(kFlagSpinnerToPS01); - Game_Flag_Set(kFlagSpinnerToHF01); + Game_Flag_Reset(kFlagSpinnerAtPS01); + Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 4, 1); break; |