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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ps07.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ps07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps07.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp index 1446881efd..4ff00c2b22 100644 --- a/engines/bladerunner/script/scene/ps07.cpp +++ b/engines/bladerunner/script/scene/ps07.cpp @@ -169,7 +169,7 @@ bool SceneScriptPS07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, false, false, false)) { Set_Enter(kSetPS02, kScenePS02); } return true; @@ -188,7 +188,7 @@ void SceneScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptPS07::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, false, false, false); Game_Flag_Reset(kFlagPS02toPS07); //return false; } |