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author | David Fioramonti | 2017-08-30 19:03:52 -0700 |
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committer | David Fioramonti | 2017-08-31 04:10:07 -0700 |
commit | 4dbfc3595e459a8c51dcdbfada812e525218758f (patch) | |
tree | 588d905f1d8ef6aa1e07c6dc716df8b0a2409daa /engines/bladerunner/script/scene/ps07.cpp | |
parent | 4c2ac405a549b85eb15dfd8e32f176af4f8321e8 (diff) | |
download | scummvm-rg350-4dbfc3595e459a8c51dcdbfada812e525218758f.tar.gz scummvm-rg350-4dbfc3595e459a8c51dcdbfada812e525218758f.tar.bz2 scummvm-rg350-4dbfc3595e459a8c51dcdbfada812e525218758f.zip |
TITANIC: Fix star lock2/lock3 overshoot, fixes #9961
The problem was that the camera when locking onto the 2nd star
was starting at a bad spot and then overshooting when it moved
to do the locking movements.
A solution I picked is just to start at the final spot.
I also removed the check that the distance the mover had to move
was too large since the bug is now avoided.
Diffstat (limited to 'engines/bladerunner/script/scene/ps07.cpp')
0 files changed, 0 insertions, 0 deletions