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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/rc02.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/rc02.cpp')
-rw-r--r--engines/bladerunner/script/scene/rc02.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp
index f82b5c401a..15d8cfe453 100644
--- a/engines/bladerunner/script/scene/rc02.cpp
+++ b/engines/bladerunner/script/scene/rc02.cpp
@@ -39,7 +39,7 @@ void SceneScriptRC02::InitializeScene() {
if (Game_Flag_Query(kFlagRC51Available)) {
Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0);
}
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 30, 100, 1);
@@ -110,13 +110,13 @@ bool SceneScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Says(kActorRunciter, 10, 16);
Actor_Says(kActorMcCoy, 4550, 13);
Actor_Says(kActorRunciter, 20, 13);
- Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false);
+ Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
- Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, 0, false);
+ Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, false, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Face_Heading(kActorRunciter, 539, false);
Delay(2000);
- Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false);
+ Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false);
Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, 0, false);
Item_Pickup_Spin_Effect(kModelAnimationVideoDisc, 357, 228);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
@@ -355,7 +355,7 @@ bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptRC02::ClickedOnExit(int exitId) {
if (exitId == kRC02ExitRC01) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, false)) {
Game_Flag_Set(kFlagRC02toRC01);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, true);
@@ -368,7 +368,7 @@ bool SceneScriptRC02::ClickedOnExit(int exitId) {
}
if (exitId == kRC02ExitRC51) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, false)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false);
Set_Enter(kSetRC02_RC51, kSceneRC51);
}
@@ -391,7 +391,7 @@ void SceneScriptRC02::PlayerWalkedIn() {
Player_Set_Combat_Mode(false);
if (Game_Flag_Query(kFlagRC01toRC02)) {
Player_Loses_Control();
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagRC01toRC02);
if (!Game_Flag_Query(kFlagRC02Entered)) {
@@ -424,7 +424,7 @@ void SceneScriptRC02::PlayerWalkedIn() {
}
} else {
Player_Loses_Control();
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, false);
Player_Gains_Control();
}
}