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author | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
commit | 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch) | |
tree | fe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/scene/rc02.cpp | |
parent | 5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff) | |
download | scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.tar.gz scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.tar.bz2 scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.zip |
BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/scene/rc02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/rc02.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp index 4079d60080..b7ac2e4594 100644 --- a/engines/bladerunner/script/scene/rc02.cpp +++ b/engines/bladerunner/script/scene/rc02.cpp @@ -40,9 +40,9 @@ void SceneScriptRC02::InitializeScene() { Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound( 71, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound( 75, 75, 1, 1); - Ambient_Sounds_Add_Looping_Sound(105, 30, 100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 30, 100, 1); Ambient_Sounds_Add_Sound(73, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(76, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); @@ -343,9 +343,9 @@ bool SceneScriptRC02::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, 0)) { Game_Flag_Set(kFlagRC02toRC01); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); - Ambient_Sounds_Remove_Looping_Sound(71, true); - Ambient_Sounds_Remove_Looping_Sound(75, true); - Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1); + Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, true); + Ambient_Sounds_Remove_Looping_Sound(kSfxWINDLOP8, true); + Ambient_Sounds_Adjust_Looping_Sound(kSfxRCRAIN1, 100, -101, 1); Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterDefault); Set_Enter(kSetRC01, kSceneRC01); } |