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| author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
| commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
| tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/tb06.cpp | |
| parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
| download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip | |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/tb06.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/tb06.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp index dec6d456f4..4720989fad 100644 --- a/engines/bladerunner/script/scene/tb06.cpp +++ b/engines/bladerunner/script/scene/tb06.cpp @@ -143,7 +143,7 @@ bool SceneScriptTB06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptTB06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -16.0f, 149.0f, -427.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -16.0f, 149.0f, -427.0f, 12, true, false, false)) { Game_Flag_Set(kFlagTB06toTB05); Set_Enter(kSetTB05, kSceneTB05); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, true); @@ -176,7 +176,7 @@ void SceneScriptTB06::PlayerWalkedIn() { ) { Actor_Face_Actor(kActorMcCoy, kActorMarcus, true); Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, false); AI_Movement_Track_Pause(kActorPhotographer); Actor_Face_Actor(kActorMcCoy, kActorPhotographer, true); Actor_Face_Actor(kActorPhotographer, kActorMcCoy, true); |
