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authorThanasis Antoniou2019-04-06 00:02:32 +0300
committerThanasis Antoniou2019-04-06 00:02:32 +0300
commit4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch)
treefe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/scene/tb06.cpp
parent5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff)
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BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/scene/tb06.cpp')
-rw-r--r--engines/bladerunner/script/scene/tb06.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp
index 9305504528..b9ac39c5e1 100644
--- a/engines/bladerunner/script/scene/tb06.cpp
+++ b/engines/bladerunner/script/scene/tb06.cpp
@@ -27,9 +27,9 @@ namespace BladeRunner {
void SceneScriptTB06::InitializeScene() {
Setup_Scene_Information(-16.0f, 149.0f, -466.0f, 990);
Scene_Exit_Add_2D_Exit(0, 330, 195, 417, 334, 0);
- Ambient_Sounds_Add_Looping_Sound(236, 50, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(237, 50, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(285, 66, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP1, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP2, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxTBLOOP1, 66, 0, 1);
if (!Game_Flag_Query(kFlagNotUsed103)) {
Actor_Put_In_Set(kActorMarcus, kSetTB06);
Actor_Set_At_XYZ(kActorMarcus, 135.0f, 151.0f, -671.0f, 800);