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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug03.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug03.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug03.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ug03.cpp b/engines/bladerunner/script/scene/ug03.cpp
index 23da2be4e3..daeab009e2 100644
--- a/engines/bladerunner/script/scene/ug03.cpp
+++ b/engines/bladerunner/script/scene/ug03.cpp
@@ -105,7 +105,7 @@ bool SceneScriptUG03::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG03::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, true, false, false)) {
if (Global_Variable_Query(kVariableChapter) < 4) {
Actor_Says(kActorMcCoy, 8522, 14);
} else {
@@ -119,7 +119,7 @@ bool SceneScriptUG03::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -51.0f, 0.0f, 255.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -51.0f, 0.0f, 255.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG03toUG04);