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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug04.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug04.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug04.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp
index d80c67afaf..766f0b9457 100644
--- a/engines/bladerunner/script/scene/ug04.cpp
+++ b/engines/bladerunner/script/scene/ug04.cpp
@@ -99,7 +99,7 @@ bool SceneScriptUG04::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG04::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagUG04toUG03);
Set_Enter(kSetUG03, kSceneUG03);
}
@@ -107,7 +107,7 @@ bool SceneScriptUG04::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagUG04toUG05);
Set_Enter(kSetUG05, kSceneUG05);
}
@@ -115,7 +115,7 @@ bool SceneScriptUG04::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagUG04toUG06);
Set_Enter(kSetUG06, kSceneUG06);
}
@@ -139,7 +139,7 @@ void SceneScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG04::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG06toUG04)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, false);
Game_Flag_Reset(kFlagUG06toUG04);
}
}