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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug04.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug04.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp index d80c67afaf..766f0b9457 100644 --- a/engines/bladerunner/script/scene/ug04.cpp +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -99,7 +99,7 @@ bool SceneScriptUG04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG04toUG03); Set_Enter(kSetUG03, kSceneUG03); } @@ -107,7 +107,7 @@ bool SceneScriptUG04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG04toUG05); Set_Enter(kSetUG05, kSceneUG05); } @@ -115,7 +115,7 @@ bool SceneScriptUG04::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG04toUG06); Set_Enter(kSetUG06, kSceneUG06); } @@ -139,7 +139,7 @@ void SceneScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG06toUG04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, false); Game_Flag_Reset(kFlagUG06toUG04); } } |