diff options
author | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
---|---|---|
committer | Peter Kohaut | 2017-03-23 16:20:10 +0100 |
commit | 1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch) | |
tree | e5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/scene/ug04.cpp | |
parent | 4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff) | |
download | scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.gz scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.tar.bz2 scummvm-rg350-1c083fe0004c2b952da3bd8e45de0c4139f62786.zip |
BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/scene/ug04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug04.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp new file mode 100644 index 0000000000..3a1370fec6 --- /dev/null +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/scene.h" + +namespace BladeRunner { + +void SceneScriptUG04::InitializeScene() { + if (Game_Flag_Query(339)) { + Setup_Scene_Information(0.0f, -1.74f, -2400.0f, 496); + Game_Flag_Reset(339); + } else if (Game_Flag_Query(341)) { + Setup_Scene_Information(164.0f, 11.87f, -1013.0f, 83); + } else { + Setup_Scene_Information(-172.0f, 16.29f, -735.0f, 380); + Game_Flag_Reset(334); + } + Scene_Exit_Add_2D_Exit(0, 123, 308, 159, 413, 3); + if (Global_Variable_Query(1) > 3) { + Scene_Exit_Add_2D_Exit(1, 256, 333, 290, 373, 0); + } + Scene_Exit_Add_2D_Exit(2, 344, 298, 451, 390, 1); + Ambient_Sounds_Add_Looping_Sound(331, 25, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); +} + +void SceneScriptUG04::SceneLoaded() { + Obstacle_Object("NAV", true); + Unobstacle_Object("RUBBLE", true); + Unobstacle_Object("FLOOR DEBRIS WADS", true); + Unobstacle_Object("FLOOR DEBRIS WADS01", true); + Unobstacle_Object("FLOOR DEBRIS WADS02", true); +} + +bool SceneScriptUG04::MouseClick(int x, int y) { + return false; +} + +bool SceneScriptUG04::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool SceneScriptUG04::ClickedOnActor(int actorId) { + return false; +} + +bool SceneScriptUG04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool SceneScriptUG04::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -172.0f, 16.29f, -735.0f, 0, 1, false, 0)) { + Game_Flag_Set(335); + Set_Enter(76, 88); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.74f, -2400.0f, 0, 1, false, 0)) { + Game_Flag_Set(338); + Set_Enter(78, 90); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 164.0f, 11.87f, -1013.0f, 0, 1, false, 0)) { + Game_Flag_Set(340); + Set_Enter(79, 91); + } + return true; + } + return false; +} + +bool SceneScriptUG04::ClickedOn2DRegion(int region) { + return false; +} + +void SceneScriptUG04::SceneFrameAdvanced(int frame) { + if (frame == 1) { + Ambient_Sounds_Play_Sound(367, 90, -100, 100, 100); + } +} + +void SceneScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void SceneScriptUG04::PlayerWalkedIn() { + if (Game_Flag_Query(341)) { + Loop_Actor_Walk_To_XYZ(0, 60.0f, -1.74f, -976.0f, 6, 0, false, 0); + Game_Flag_Reset(341); + } +} + +void SceneScriptUG04::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void SceneScriptUG04::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |