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author | Thanasis Antoniou | 2019-04-06 19:21:00 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 19:22:01 +0300 |
commit | 9c0c249a96b33ffd9e827a8ad62caaff03c10a81 (patch) | |
tree | ac82ac053efce1bdf26977b92a38da1e2cef9ee8 /engines/bladerunner/script/scene/ug04.cpp | |
parent | 94eb601f3793cf7c26a02aa53f97d1d9f806601c (diff) | |
download | scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.gz scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.bz2 scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.zip |
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/ug04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug04.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp index 488564973f..357332a4c3 100644 --- a/engines/bladerunner/script/scene/ug04.cpp +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -44,20 +44,20 @@ void SceneScriptUG04::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 25, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); - Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT2M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); if ((Global_Variable_Query(kVariableChapter) == 3) || (Global_Variable_Query(kVariableChapter) > 3 && Random_Query(1, 5) == 1) |