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author | Peter Kohaut | 2017-03-29 01:50:47 +0200 |
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committer | Peter Kohaut | 2017-03-29 01:55:06 +0200 |
commit | d42b39817d89421b932f2b4079a2bed0b737754c (patch) | |
tree | 7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/script/scene/ug04.cpp | |
parent | 4564b84d918e13bfceed4338aa3111bf468b0f0e (diff) | |
download | scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.gz scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.bz2 scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.zip |
BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/script/scene/ug04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug04.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp index 3a1370fec6..1166b84e1e 100644 --- a/engines/bladerunner/script/scene/ug04.cpp +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -86,21 +86,21 @@ bool SceneScriptUG04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -172.0f, 16.29f, -735.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, 1, false, 0)) { Game_Flag_Set(335); Set_Enter(76, 88); } return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, -1.74f, -2400.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, 1, false, 0)) { Game_Flag_Set(338); Set_Enter(78, 90); } return true; } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, 164.0f, 11.87f, -1013.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, 1, false, 0)) { Game_Flag_Set(340); Set_Enter(79, 91); } @@ -124,7 +124,7 @@ void SceneScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG04::PlayerWalkedIn() { if (Game_Flag_Query(341)) { - Loop_Actor_Walk_To_XYZ(0, 60.0f, -1.74f, -976.0f, 6, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, 0, false, 0); Game_Flag_Reset(341); } } |